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Nomad Leggings

ADVENTURE GUIDE / EQUIPMENT

Nomad Leggings

放浪のレギンス

ArmorLeggings

A pair of durable leggings for trekking the Overworld in search of purpose.

How to obtain

These are the acquisition candidates identified so far, not an exhaustive list of sources.

  • Lost Harmonies

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Returning the Note Blocks. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.

Armor in the same series

Nomad

View in the series index

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 39 effect descriptions
  • Bounty Hunter I

    Deal 20% more damage to wounded enemies.

  • Bounty Hunter II

    Deal 25% more damage to wounded enemies.

  • Bounty Hunter III

    Deal 30% more damage to wounded enemies.

  • Duelist I

    Melee attacks deal 20% more damage to primary targets.

  • Duelist II

    Melee attacks deal 25% more damage to primary targets.

  • Duelist III

    Melee attacks deal 30% more damage to primary targets.

  • Finesse I

    Increases attack damage by 15% when jumping or rolling.

  • Finesse II

    Increases attack damage by 25% when jumping or rolling.

  • Finesse III

    Increases attack damage by 35% when jumping or rolling.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Strength I

    Critical hits with melee weapons deal 15% more damage.

  • Strength II

    Critical hits with melee weapons deal 20% more damage.

  • Strength III

    Critical hits with melee weapons deal 25% more damage.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Precision I

    Increases chance of critical hits with melee attacks by 10%.

  • Precision II

    Increases chance of critical hits with melee attacks by 15%.

  • Precision III

    Increases chance of critical hits with melee attacks by 20%.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Protection I

    Take 10% less damage.

  • Protection II

    Take 15% less damage.

  • Protection III

    Take 20% less damage.

  • Swiftness I

    Increases melee attack speed by 10%.

  • Swiftness II

    Increases melee attack speed by 15%.

  • Swiftness III

    Increases melee attack speed by 20%.

  • Vanguard I

    Deal 20% more damage to enemies who are at full health.

  • Vanguard II

    Deal 35% more damage to enemies who are at full health.

  • Vanguard III

    Deal 50% more damage to enemies who are at full health.

Enchantment descriptions

Available effects and tiers can differ between items.

View 42 tier descriptions
  • Somersault I

    Grants 1 additional rolls.

  • Somersault II

    Grants 2 additional rolls.

  • Somersault III

    Grants 3 additional rolls.

  • Buddy Brew I

    Potion usage creates a Regenerating well for allies lasting 2 seconds.

  • Buddy Brew II

    Potion usage creates a Regenerating well for allies lasting 4 seconds.

  • Buddy Brew III

    Potion usage creates a Regenerating well for allies lasting 6 seconds.

  • Barrier Brew I

    Potion usage creates a Fortifying well for allies lasting 2 seconds.

  • Barrier Brew II

    Potion usage creates a Fortifying well for allies lasting 4 seconds.

  • Barrier Brew III

    Potion usage creates a Fortifying well for allies lasting 6 seconds.

  • Cow Stampede I

    Slamming into enemies deals damage and knocks them back.

  • Cow Stampede II

    Slamming into enemies deals damage and knocks them back.

  • Cow Stampede III

    Slamming into enemies deals damage and knocks them back.

  • Artifact Amplifier I

    The Artificing status granted on artifact use has a declared duration of 6 seconds.

  • Artifact Amplifier II

    The Artificing status granted on artifact use has a declared duration of 7.5 seconds.

  • Artifact Amplifier III

    The Artificing status granted on artifact use has a declared duration of 9 seconds.

  • Power Amplifier I

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.

  • Power Amplifier II

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.

  • Power Amplifier III

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.

  • Gravity Pulse I

    Numeric details for this effect are not listed.

  • Gravity Pulse II

    Numeric details for this effect are not listed.

  • Gravity Pulse III

    Numeric details for this effect are not listed.

  • Dynamo I

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.

  • Dynamo II

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.

  • Dynamo III

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.

  • Health Synergy I

    Artifact usage heals 15% of your maximum health.

  • Health Synergy II

    Artifact usage heals 25% of your maximum health.

  • Health Synergy III

    Artifact usage heals 35% of your maximum health.

  • Springload I

    Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.

  • Springload II

    Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.

  • Springload III

    Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.

  • Ender Quiver I

    Grants 2 additional arrows.

  • Ender Quiver II

    Grants 3 additional arrows.

  • Ender Quiver III

    Grants 4 additional arrows.

  • Critical Quiver I

    Critical hits restore 1 arrows.

  • Critical Quiver II

    Critical hits restore 3 arrows.

  • Critical Quiver III

    Critical hits restore 5 arrows.

  • Ancient Alchemy I

    Potion usage grants 30 souls.

  • Ancient Alchemy II

    Potion usage grants 45 souls.

  • Ancient Alchemy III

    Potion usage grants 60 souls.

  • Tumbleshot I

    A roll fires 1 arrow. Damage is 110% of ranged weapon damage (not a percentage increase).

  • Tumbleshot II

    A roll fires 1 arrow. Damage is 120% of ranged weapon damage (not a percentage increase).

  • Tumbleshot III

    A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).

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