ADVENTURE GUIDE / ENCHANTMENTS
Enchantments
Search 32 enchantment books by name, effect or Japanese and English names.
How to collect enchantment books
- Complete dungeons or Rifts and open the reward chest at the end.
- Find and defeat Piggy Banks in the matching area and check their rewards.
- Some books are quest reward candidates. Books with both regional sources and a quest reward list both on their detail page.
- Candidates by region can help you choose where to explore. Check each book’s detail page for its acquisition conditions.
Book rewards are random; the book you want is not guaranteed on each attempt.
Book candidates by region
Shared candidates across regions (11 books)
Shared candidates across multiple areas. Use Dungeon or Rift entrances in the Overworld, or Ravines entrances in the Sift, to reach the sources listed for each book. This does not mean every location or chest can provide these books.
Dungeons (The Deep Dark) (6 books)
Find Dungeon entrances on the Overworld map and explore the Deep Dark dungeons. Their end reward chests and Piggy Banks in the matching area are candidates.
Ravines (6 books)
Find Ravines entrances on the Sift map. Complete them and check end reward chests or Piggy Banks in the matching area. Ravines are a separate destination from Rifts.
The Sift (6 books)
Find Rift entrances on the Overworld map and explore the Sift area beyond them. End reward chests and Piggy Banks in the matching area are candidates.
Quest reward candidates (3 books)
These books are first-completion reward candidates for Training with the Enchantsmith. Books with both regional sources and a separate quest reward list both on their detail page.
Exploring and using books
Finding entrances and exploring again
Choose a region from the book candidates, then check the map for currently available entrances. Clear one you can reach, collect its end reward chest and look for the next destination.
To look for entrances again, save, return to the main menu and resume, then check the map. Dungeons and Rifts are redistributed between sessions; the same entrance, layout or rewards are not guaranteed to return.
Finding the quest books
- First, find and collect the Book of Healing Smite.
- Next, collect the Book of Piercing and defeat the illagers.
- Enter the wishing well while searching for Ancient Alchemy and investigate the empty lectern. After the battle, return to the Enchantsmith.
- Hand over the recovered books, return to Brave Haven and speak to the Enchantsmith at the stall.
- Collect the Book of Ancient Alchemy in the indicated dungeon. Survive the ambush, leave the dungeon and report back to the Enchantsmith.
Follow the objective currently shown in your quest journal and continue through the final report. Check each book’s acquisition section for first-completion reward candidates and conditions.
Reusing books and upgrading enchantments
Collected books are added to your library and remain after enchanting. Reuse the same book on multiple compatible items.
I, II and III are upgrade tiers of the enchantment applied to equipment. You do not need to find a different book for each tier. Enchantsmith level 2 unlocks tier II upgrades; level 3 unlocks tier III.
32 entries
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Artifact Amplifier
アーティファクト強化
Using an artifact grants the Artificing status, decreasing artifact cooldown while increasing artifact damage and soul gathering.
I / II / IIICrash Landing
クラッシュランディング
Jump attacks cause an impact that deals additional damage to nearby enemies and knocks them back.
I / II / IIIEnder Mines
エンダーマイン
Weapon attacks deploy End crystals that explode in proximity to enemies or after a short time.
I / II / IIILightning Surge
ライトニングサージ
Jump attacks and final hits create a wave of lightning that damages enemies and zaps them for a short time, making them weaker but faster.
I / II / IIIDynamo
ダイナモ
Rolling amplifies the damage of your next melee or ranged attack, stacking with each use.
I / II / IIIFire Aspect
ファイアアスペクト
Jump attacks and final hits create a wave of fire that damages enemies and sets them on fire for a short time.
I / II / IIIFrost Crescent
フロストクレセント
Jump attacks and final hits create a wave of ice that damages enemies and freezes them for a short time, slowing their attacks and movement.
I / II / IIIPoison Fog
ポイズンフォグ
Jump attacks and final hits create a wave of poison that damages enemies and poisons them for a time.
I / II / IIIBarrier Brew
バリアブリュー
Using health potion creates a well that grants you and your allies the Fortifying status, protecting you from enemies. Allows potion to be used even at full health.
I / II / IIIHealing Smite
ヒールスマイト
Defeating an enemy has a chance to create a well that grants allies the Regenerating status, restoring their health.
I / II / IIIShadowcloak
影の外套
Defeating an enemy has a chance to grant Shadowcloaking, making you invisible to enemies.
I / II / IIIShockwave
ショックウェイブ
Jump attacks and final hits create a shockwave that damages enemies and knocks them back.
I / II / IIISoul Blast
ソウルブラスト
Jump attacks and final hits create a wave of souls that damages enemies and deals additional soul damage over time.
I / II / IIIAncient Alchemy
古代錬金術
Using health potion also grants additional souls. Allows potion to be used even at full health.
I / II / IIISwirling
スワーリング
Weapon attacks unleash a swirl of air which deals additional damage to nearby enemies.
I / II / IIITempo Theft
テンポセフト
Defeating an enemy has a chance to grant the Hurrying status, increasing movement speed for a short time.
I / II / IIICow Stampede
カウスタンピード
After sprinting at full speed for a short time, slamming into enemies deals damage and knocks them out of your way.
I / II / IIIBuddy Brew
バディブリュー
Using health potion creates a well that grants you and your allies the Regenerating status, restoring your health. Allows potion to be used even at full health.
I / II / IIIPower Amplifier
パワー強化
Using an artifact amplifies the damage of your next melee or ranged attack, stacking with each use.
I / II / IIIShielding Smite
シールドスマイト
Defeating an enemy has a chance to create a well that grants you and your allies the Fortifying status, protecting you from enemies.
I / II / IIISpringload
スプリングロード
Using an artifact grants the Hurrying status, increasing movement speed.
I / II / IIIChain Reaction
チェーンリアクション
Successful ranged hits have a chance to fire off additional projectiles at nearby enemies.
I / II / III