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Electric Bangle

ADVENTURE GUIDE / EQUIPMENT

Electric Bangle

エレクトリックバングル

Artifacts

Imbues your attacks with the power of crackling electricity and looks striking on your wrist!

Stats and inherent effects

Cooldown
6
Cost
35

How to obtain

These are the acquisition candidates identified so far, not an exhaustive list of sources.

  • Returning the Note Blocks

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the The Deep Dark equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Hiking Frozen Highlands. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • The Redstone Monstrosity Revived

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Redstone Monstrosity Revived

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Final Souldown Encore

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Final Souldown Encore

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.

Possible equipment effects

These effects are not guaranteed attachments.

View 63 effect descriptions
  • Spiritual I

    Increases Soul capacity by 25%.

  • Spiritual II

    Increases Soul capacity by 30%.

  • Spiritual III

    Increases Soul capacity by 35%.

  • Bounty Hunter I

    Deal 20% more damage to wounded enemies.

  • Bounty Hunter II

    Deal 25% more damage to wounded enemies.

  • Bounty Hunter III

    Deal 30% more damage to wounded enemies.

  • Cooldown I

    Reduces artifact cooldown time by 10%.

  • Cooldown II

    Reduces artifact cooldown time by 15%.

  • Cooldown III

    Reduces artifact cooldown time by 20%.

  • Duelist I

    Melee attacks deal 20% more damage to primary targets.

  • Duelist II

    Melee attacks deal 25% more damage to primary targets.

  • Duelist III

    Melee attacks deal 30% more damage to primary targets.

  • Finesse I

    Increases attack damage by 15% when jumping or rolling.

  • Finesse II

    Increases attack damage by 25% when jumping or rolling.

  • Finesse III

    Increases attack damage by 35% when jumping or rolling.

  • Pyromancer I

    Fire attacks deal 10% more damage.

  • Pyromancer II

    Fire attacks deal 15% more damage.

  • Pyromancer III

    Fire attacks deal 20% more damage.

  • Cryomancer I

    Frost attacks deal 10% more damage.

  • Cryomancer II

    Frost attacks deal 15% more damage.

  • Cryomancer III

    Frost attacks deal 20% more damage.

  • Electromancer I

    Lightning attacks deal 10% more damage.

  • Electromancer II

    Lightning attacks deal 15% more damage.

  • Electromancer III

    Lightning attacks deal 20% more damage.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Strength I

    Critical hits with melee weapons deal 15% more damage.

  • Strength II

    Critical hits with melee weapons deal 20% more damage.

  • Strength III

    Critical hits with melee weapons deal 25% more damage.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Venomancer I

    Poison attacks deal 10% more damage.

  • Venomancer II

    Poison attacks deal 15% more damage.

  • Venomancer III

    Poison attacks deal 20% more damage.

  • Precision I

    Increases chance of critical hits with melee attacks by 10%.

  • Precision II

    Increases chance of critical hits with melee attacks by 15%.

  • Precision III

    Increases chance of critical hits with melee attacks by 20%.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Protection I

    Take 10% less damage.

  • Protection II

    Take 15% less damage.

  • Protection III

    Take 20% less damage.

  • Swiftness I

    Increases melee attack speed by 10%.

  • Swiftness II

    Increases melee attack speed by 15%.

  • Swiftness III

    Increases melee attack speed by 20%.

  • Soulmancer I

    Soul attacks deal 10% more damage.

  • Soulmancer II

    Soul attacks deal 15% more damage.

  • Soulmancer III

    Soul attacks deal 20% more damage.

  • Vanguard I

    Deal 20% more damage to enemies who are at full health.

  • Vanguard II

    Deal 35% more damage to enemies who are at full health.

  • Vanguard III

    Deal 50% more damage to enemies who are at full health.

  • Sorcerer I

    Artifact attacks deal 10% more damage.

  • Sorcerer II

    Artifact attacks deal 15% more damage.

  • Sorcerer III

    Artifact attacks deal 20% more damage.

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