Menu

Search

Pouch of Frost

ADVENTURE GUIDE / EQUIPMENT

Pouch of Frost

フロストポーチ

Artifacts

Throw it on the ground to spread a blistering blizzard around yourself. One of the coolest artifacts there is!

Stats and inherent effects

Cooldown
5
Cost
40

How to obtain

These are the acquisition candidates identified so far, not an exhaustive list of sources.

  • The Illagers from the Rift

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Escape from Squid Coast. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Escape from Squid Coast

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • The quest is configured as not replayable.
  • The Lost Merchant

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Rare rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Illagers from the Rift. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Keeper of the Bees

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • Recorded prerequisite quests: The Illagers from the Rift. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • The Redstone Monstrosity Revived

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Redstone Monstrosity Revived

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Final Souldown Encore

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Final Souldown Encore

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.

Possible equipment effects

These effects are not guaranteed attachments.

View 42 effect descriptions
  • Spiritual I

    Increases Soul capacity by 25%.

  • Spiritual II

    Increases Soul capacity by 30%.

  • Spiritual III

    Increases Soul capacity by 35%.

  • Cooldown I

    Reduces artifact cooldown time by 10%.

  • Cooldown II

    Reduces artifact cooldown time by 15%.

  • Cooldown III

    Reduces artifact cooldown time by 20%.

  • Elemental Protection I

    Reduces damage taken from elemental attacks by 10%.

  • Elemental Protection II

    Reduces damage taken from elemental attacks by 15%.

  • Elemental Protection III

    Reduces damage taken from elemental attacks by 20%.

  • Pyromancer I

    Fire attacks deal 10% more damage.

  • Pyromancer II

    Fire attacks deal 15% more damage.

  • Pyromancer III

    Fire attacks deal 20% more damage.

  • Cryomancer I

    Frost attacks deal 10% more damage.

  • Cryomancer II

    Frost attacks deal 15% more damage.

  • Cryomancer III

    Frost attacks deal 20% more damage.

  • Electromancer I

    Lightning attacks deal 10% more damage.

  • Electromancer II

    Lightning attacks deal 15% more damage.

  • Electromancer III

    Lightning attacks deal 20% more damage.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Venomancer I

    Poison attacks deal 10% more damage.

  • Venomancer II

    Poison attacks deal 15% more damage.

  • Venomancer III

    Poison attacks deal 20% more damage.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Soulmancer I

    Soul attacks deal 10% more damage.

  • Soulmancer II

    Soul attacks deal 15% more damage.

  • Soulmancer III

    Soul attacks deal 20% more damage.

  • Reaper I

    Increases souls gained by 25%.

  • Reaper II

    Increases souls gained by 35%.

  • Reaper III

    Increases souls gained by 45%.

  • Sorcerer I

    Artifact attacks deal 10% more damage.

  • Sorcerer II

    Artifact attacks deal 15% more damage.

  • Sorcerer III

    Artifact attacks deal 20% more damage.

← Back to equipment