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Humbling Horn

ADVENTURE GUIDE / EQUIPMENT

Humbling Horn

ハンブリングホーン

Artifacts

The music from this mystical horn will knock enemies over and leave their ears ringing. You may need some practice.

Stats and inherent effects

Cooldown
4
Cost
25

How to obtain

These are the acquisition candidates identified so far, not an exhaustive list of sources.

  • The Illagers from the Rift

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Escape from Squid Coast. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Escape from Squid Coast

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • The quest is configured as not replayable.
  • The Lost Merchant

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Rare rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Illagers from the Rift. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Keeper of the Bees

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • Recorded prerequisite quests: The Illagers from the Rift. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • The Sculk Monstrosity Revived

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • Recorded prerequisite quests: A Monstrosity in the Meadow. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.

Possible equipment effects

These effects are not guaranteed attachments.

View 96 effect descriptions
  • Spiritual I

    Increases Soul capacity by 25%.

  • Spiritual II

    Increases Soul capacity by 30%.

  • Spiritual III

    Increases Soul capacity by 35%.

  • Pack Leader I

    Companions deal 20% more damage.

  • Pack Leader II

    Companions deal 25% more damage.

  • Pack Leader III

    Companions deal 30% more damage.

  • Shackler I

    Attacks have a 10% chance to inflict the Chained status on hits.

  • Shackler II

    Attacks have a 15% chance to inflict the Chained status on hits.

  • Shackler III

    Attacks have a 25% chance to inflict the Chained status on hits.

  • Recovery I

    Increases all healing received by 10%.

  • Recovery II

    Increases all healing received by 20%.

  • Recovery III

    Increases all healing received by 30%.

  • Cooldown I

    Reduces artifact cooldown time by 10%.

  • Cooldown II

    Reduces artifact cooldown time by 15%.

  • Cooldown III

    Reduces artifact cooldown time by 20%.

  • Totem Radius I

    Increases the area of all positive status effects by 20%.

  • Totem Radius II

    Increases the area of all positive status effects by 30%.

  • Totem Radius III

    Increases the area of all positive status effects by 40%.

  • Pyromancer I

    Fire attacks deal 10% more damage.

  • Pyromancer II

    Fire attacks deal 15% more damage.

  • Pyromancer III

    Fire attacks deal 20% more damage.

  • Veterinarian I

    Defeated companions come back 5% faster.

  • Veterinarian II

    Defeated companions come back 10% faster.

  • Veterinarian III

    Defeated companions come back 15% faster.

  • Shepherd I

    Companions take 5% less damage.

  • Shepherd II

    Companions take 10% less damage.

  • Shepherd III

    Companions take 15% less damage.

  • Cryomancer I

    Frost attacks deal 10% more damage.

  • Cryomancer II

    Frost attacks deal 15% more damage.

  • Cryomancer III

    Frost attacks deal 20% more damage.

  • Healer I

    Increases healing given to yourself and allies by 25%.

  • Healer II

    Increases healing given to yourself and allies by 35%.

  • Healer III

    Increases healing given to yourself and allies by 50%.

  • Electromancer I

    Lightning attacks deal 10% more damage.

  • Electromancer II

    Lightning attacks deal 15% more damage.

  • Electromancer III

    Lightning attacks deal 20% more damage.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Bully I

    Deal 25% more damage to enemies affected by a negative status.

  • Bully II

    Deal 35% more damage to enemies affected by a negative status.

  • Bully III

    Deal 50% more damage to enemies affected by a negative status.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Point Blank I

    Ranged attacks deal 25% more damage at close range.

  • Point Blank II

    Ranged attacks deal 50% more damage at close range.

  • Point Blank III

    Ranged attacks deal 75% more damage at close range.

  • Venomancer I

    Poison attacks deal 10% more damage.

  • Venomancer II

    Poison attacks deal 15% more damage.

  • Venomancer III

    Poison attacks deal 20% more damage.

  • Potion Maker I

    Reduces potion cooldown time by 5%.

  • Potion Maker II

    Reduces potion cooldown time by 10%.

  • Potion Maker III

    Reduces potion cooldown time by 20%.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Protection I

    Take 10% less damage.

  • Protection II

    Take 15% less damage.

  • Protection III

    Take 20% less damage.

  • Momentum I

    Increases chance to stagger enemies on hit by 20%.

  • Momentum II

    Increases chance to stagger enemies on hit by 30%.

  • Momentum III

    Increases chance to stagger enemies on hit by 40%.

  • Regeneration I

    Restores health by 10% per second after 5 seconds out of combat.

  • Regeneration II

    Restores health by 15% per second after 5 seconds out of combat.

  • Regeneration III

    Restores health by 20% per second after 5 seconds out of combat.

  • Resilience I

    Recover from negative statuses 20% faster.

  • Resilience II

    Recover from negative statuses 25% faster.

  • Resilience III

    Recover from negative statuses 30% faster.

  • Tainted I

    Increases duration of negative statuses on enemies by 40%.

  • Tainted II

    Increases duration of negative statuses on enemies by 60%.

  • Tainted III

    Increases duration of negative statuses on enemies by 80%.

  • Soulmancer I

    Soul attacks deal 10% more damage.

  • Soulmancer II

    Soul attacks deal 15% more damage.

  • Soulmancer III

    Soul attacks deal 20% more damage.

  • Reaper I

    Increases souls gained by 25%.

  • Reaper II

    Increases souls gained by 35%.

  • Reaper III

    Increases souls gained by 45%.

  • Brawler I

    Melee attacks deal 20% more damage to secondary targets.

  • Brawler II

    Melee attacks deal 30% more damage to secondary targets.

  • Brawler III

    Melee attacks deal 40% more damage to secondary targets.

  • Prickly I

    Deals 50% of received damage back to the attacker.

  • Prickly II

    Deals 65% of received damage back to the attacker.

  • Prickly III

    Deals 80% of received damage back to the attacker.

  • Sorcerer I

    Artifact attacks deal 10% more damage.

  • Sorcerer II

    Artifact attacks deal 15% more damage.

  • Sorcerer III

    Artifact attacks deal 20% more damage.

  • Ally I

    Positive statuses you apply to yourself and allies last 15% longer.

  • Ally II

    Positive statuses you apply to yourself and allies last 30% longer.

  • Ally III

    Positive statuses you apply to yourself and allies last 50% longer.

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