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Honey Dipper

ADVENTURE GUIDE / EQUIPMENT

Honey Dipper

ハニーディッパー

Artifacts

A sticky treat to trap your enemies as your buzzing friends join the battle! Victory never tasted so sweet.

Stats and inherent effects

Cooldown
15
Cost
45

How to obtain

These are the acquisition candidates identified so far, not an exhaustive list of sources.

  • The Illagers from the Rift

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Escape from Squid Coast. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Escape from Squid Coast

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • The quest is configured as not replayable.
  • The Lost Merchant

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Rare rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Illagers from the Rift. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Keeper of the Bees

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • Recorded prerequisite quests: The Illagers from the Rift. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • The Redstone Monstrosity Revived

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Redstone Monstrosity Revived

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Final Souldown Encore

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Final Souldown Encore

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Lullaby Hills equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Illagers from the Rift

    Quest reward · Reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • This item is explicitly named in the reward branch. Actual granting and final reward processing are unconfirmed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Escape from Squid Coast. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.

Possible equipment effects

These effects are not guaranteed attachments.

View 57 effect descriptions
  • Spiritual I

    Increases Soul capacity by 25%.

  • Spiritual II

    Increases Soul capacity by 30%.

  • Spiritual III

    Increases Soul capacity by 35%.

  • Pack Leader I

    Companions deal 20% more damage.

  • Pack Leader II

    Companions deal 25% more damage.

  • Pack Leader III

    Companions deal 30% more damage.

  • Cooldown I

    Reduces artifact cooldown time by 10%.

  • Cooldown II

    Reduces artifact cooldown time by 15%.

  • Cooldown III

    Reduces artifact cooldown time by 20%.

  • Elemental Protection I

    Reduces damage taken from elemental attacks by 10%.

  • Elemental Protection II

    Reduces damage taken from elemental attacks by 15%.

  • Elemental Protection III

    Reduces damage taken from elemental attacks by 20%.

  • Pyromancer I

    Fire attacks deal 10% more damage.

  • Pyromancer II

    Fire attacks deal 15% more damage.

  • Pyromancer III

    Fire attacks deal 20% more damage.

  • Veterinarian I

    Defeated companions come back 5% faster.

  • Veterinarian II

    Defeated companions come back 10% faster.

  • Veterinarian III

    Defeated companions come back 15% faster.

  • Shepherd I

    Companions take 5% less damage.

  • Shepherd II

    Companions take 10% less damage.

  • Shepherd III

    Companions take 15% less damage.

  • Cryomancer I

    Frost attacks deal 10% more damage.

  • Cryomancer II

    Frost attacks deal 15% more damage.

  • Cryomancer III

    Frost attacks deal 20% more damage.

  • Healer I

    Increases healing given to yourself and allies by 25%.

  • Healer II

    Increases healing given to yourself and allies by 35%.

  • Healer III

    Increases healing given to yourself and allies by 50%.

  • Electromancer I

    Lightning attacks deal 10% more damage.

  • Electromancer II

    Lightning attacks deal 15% more damage.

  • Electromancer III

    Lightning attacks deal 20% more damage.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Venomancer I

    Poison attacks deal 10% more damage.

  • Venomancer II

    Poison attacks deal 15% more damage.

  • Venomancer III

    Poison attacks deal 20% more damage.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Soulmancer I

    Soul attacks deal 10% more damage.

  • Soulmancer II

    Soul attacks deal 15% more damage.

  • Soulmancer III

    Soul attacks deal 20% more damage.

  • Reaper I

    Increases souls gained by 25%.

  • Reaper II

    Increases souls gained by 35%.

  • Reaper III

    Increases souls gained by 45%.

  • Sorcerer I

    Artifact attacks deal 10% more damage.

  • Sorcerer II

    Artifact attacks deal 15% more damage.

  • Sorcerer III

    Artifact attacks deal 20% more damage.

  • Ally I

    Positive statuses you apply to yourself and allies last 15% longer.

  • Ally II

    Positive statuses you apply to yourself and allies last 30% longer.

  • Ally III

    Positive statuses you apply to yourself and allies last 50% longer.

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