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ADVENTURE GUIDE / EQUIPMENT

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Melee weapons

A curved greatsword that works all enemies into equal shape and size.

Attack comparison

The normal attack has 3 stages. These are base values before item power and added effects.

Base values for normal and jump attacks
AttackBase damageStagger
Normal attack · stage 12025
Normal attack · stage 22025
Normal attack · stage 33045
Jump attack2065

Stagger is a value, not a percentage chance. Waves and damage over time from inherent effects are not added here.

Hit counts, attack intervals, reach and DPS remain unverified.

How to obtain

These are the acquisition candidates identified so far, not an exhaustive list of sources.

  • Wading Rainy Plains

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Rainy Plains equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Missing Note Blocks. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • The Copper Monstrosity Revived

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Rainy Plains equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • Recorded prerequisite quests: Wading Rainy Plains. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • Lost Harmonies

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Returning the Note Blocks. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • The Sculk Monstrosity Revived

    Quest reward · Random reward candidate · First completion

    View conditions
    • A reward candidate for the first completion.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: A Monstrosity in the Meadow. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • The Sculk Monstrosity Revived

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: A Monstrosity in the Meadow. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
  • A Monstrosity in the Meadow

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Lost Harmonies. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Wrath of the Sculkers

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Humbler Huskland equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: A Monstrosity in the Meadow. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 78 effect descriptions
  • Acrobat I

    Reduces rolling cooldown time by 10%.

  • Acrobat II

    Reduces rolling cooldown time by 15%.

  • Acrobat III

    Reduces rolling cooldown time by 25%.

  • Bounty Hunter I

    Deal 20% more damage to wounded enemies.

  • Bounty Hunter II

    Deal 25% more damage to wounded enemies.

  • Bounty Hunter III

    Deal 30% more damage to wounded enemies.

  • Critical Edge I

    All critical hits deal 10% more damage.

  • Critical Edge II

    All critical hits deal 20% more damage.

  • Critical Edge III

    All critical hits deal 30% more damage.

  • Critical Hit I

    Increases chance of critical hits by 5%.

  • Critical Hit II

    Increases chance of critical hits by 10%.

  • Critical Hit III

    Increases chance of critical hits by 15%.

  • Deflection I

    Grants a 10% chance to deflect enemy projectiles.

  • Deflection II

    Grants a 15% chance to deflect enemy projectiles.

  • Deflection III

    Grants a 20% chance to deflect enemy projectiles.

  • Persistence I

    Increases damage dealt by 10% of player's total missing health.

  • Persistence II

    Increases damage dealt by 15% of player's total missing health.

  • Persistence III

    Increases damage dealt by 20% of player's total missing health.

  • Duelist I

    Melee attacks deal 20% more damage to primary targets.

  • Duelist II

    Melee attacks deal 25% more damage to primary targets.

  • Duelist III

    Melee attacks deal 30% more damage to primary targets.

  • Finesse I

    Increases attack damage by 15% when jumping or rolling.

  • Finesse II

    Increases attack damage by 25% when jumping or rolling.

  • Finesse III

    Increases attack damage by 35% when jumping or rolling.

  • Assassin I

    Grants a 10% chance to stay in Shadowcloaking when attacking.

  • Assassin II

    Grants a 15% chance to stay in Shadowcloaking when attacking.

  • Assassin III

    Grants a 20% chance to stay in Shadowcloaking when attacking.

  • Knockback I

    Attacks do 15% more knockback.

  • Knockback II

    Attacks do 20% more knockback.

  • Knockback III

    Attacks do 30% more knockback.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Marksman I

    Critical hits with ranged weapons deal 15% more damage.

  • Marksman II

    Critical hits with ranged weapons deal 20% more damage.

  • Marksman III

    Critical hits with ranged weapons deal 25% more damage.

  • Strength I

    Critical hits with melee weapons deal 15% more damage.

  • Strength II

    Critical hits with melee weapons deal 20% more damage.

  • Strength III

    Critical hits with melee weapons deal 25% more damage.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Impact I

    Ranged attacks deal 10% more damage.

  • Impact II

    Ranged attacks deal 20% more damage.

  • Impact III

    Ranged attacks deal 30% more damage.

  • Precision I

    Increases chance of critical hits with melee attacks by 10%.

  • Precision II

    Increases chance of critical hits with melee attacks by 15%.

  • Precision III

    Increases chance of critical hits with melee attacks by 20%.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Protection I

    Take 10% less damage.

  • Protection II

    Take 15% less damage.

  • Protection III

    Take 20% less damage.

  • Swiftness I

    Increases melee attack speed by 10%.

  • Swiftness II

    Increases melee attack speed by 15%.

  • Swiftness III

    Increases melee attack speed by 20%.

  • Stealth I

    Shadowcloaking lasts 20% longer.

  • Stealth II

    Shadowcloaking lasts 25% longer.

  • Stealth III

    Shadowcloaking lasts 35% longer.

  • Sharpness I

    Melee attacks deal 10% more damage.

  • Sharpness II

    Melee attacks deal 20% more damage.

  • Sharpness III

    Melee attacks deal 30% more damage.

  • Evasion I

    Grants a 10% chance to evade melee damage.

  • Evasion II

    Grants a 15% chance to evade melee damage.

  • Evasion III

    Grants a 20% chance to evade melee damage.

  • Prowler I

    Increases movement speed by 15% while Shadowcloaking.

  • Prowler II

    Increases movement speed by 20% while Shadowcloaking.

  • Prowler III

    Increases movement speed by 30% while Shadowcloaking.

  • Vanguard I

    Deal 20% more damage to enemies who are at full health.

  • Vanguard II

    Deal 35% more damage to enemies who are at full health.

  • Vanguard III

    Deal 50% more damage to enemies who are at full health.

Enchantment descriptions

Available effects and tiers can differ between items.

View 42 tier descriptions
  • Poison Fog I

    Wave deals 10% of weapon damage and poisons mobs for a time.

  • Poison Fog II

    Wave deals 20% of weapon damage and poisons mobs for a time.

  • Poison Fog III

    Wave deals 30% of weapon damage and poisons mobs for a time.

  • Fire Aspect I

    Wave deals 35% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect II

    Wave deals 45% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect III

    Wave deals 50% of weapon damage and sets mobs on fire for a short time.

  • Shockwave I

    Declared shockwave damage ratio: 20% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave II

    Declared shockwave damage ratio: 35% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave III

    Declared shockwave damage ratio: 50% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Frost Crescent I

    Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent II

    Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent III

    Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Lightning Surge I

    Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge II

    Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge III

    Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Soul Blast I

    Wave deals 50% of weapon damage and deals additional soul damage over time.

  • Soul Blast II

    Wave deals 60% of weapon damage and deals additional soul damage over time.

  • Soul Blast III

    Wave deals 75% of weapon damage and deals additional soul damage over time.

  • Tempo Theft I

    Grants a 30% chance to increase movement speed when defeating enemies.

  • Tempo Theft II

    Grants a 40% chance to increase movement speed when defeating enemies.

  • Tempo Theft III

    Grants a 50% chance to increase movement speed when defeating enemies.

  • Healing Smite I

    Defeating an enemy has a 20% chance to create a Regenerating well for allies.

  • Healing Smite II

    Defeating an enemy has a 35% chance to create a Regenerating well for allies.

  • Healing Smite III

    Defeating an enemy has a 50% chance to create a Regenerating well for allies.

  • Crash Landing I

    Jump attack landings deal 5% additional damage and increases knockback by 125%.

  • Crash Landing II

    Jump attack landings deal 5% additional damage and increases knockback by 175%.

  • Crash Landing III

    Jump attack landings deal 5% additional damage and increases knockback by 200%.

  • Shadowcloak I

    Grants a 15% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak II

    Grants a 20% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak III

    Grants a 35% chance to enter Shadowcloaking when defeating enemies.

  • Swirling I

    Swirl deals an additional 50% of weapon damage to nearby enemies.

  • Swirling II

    Swirl deals an additional 75% of weapon damage to nearby enemies.

  • Swirling III

    Swirl deals an additional 100% of weapon damage to nearby enemies.

  • Ender Mines I

    Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.

  • Ender Mines II

    Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.

  • Ender Mines III

    Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.

  • Thundering I

    Grants a 25% chance for 15% of weapon damage to spread as lightning damage.

  • Thundering II

    Grants a 33% chance for 30% of weapon damage to spread as lightning damage.

  • Thundering III

    Grants a 50% chance for 50% of weapon damage to spread as lightning damage.

  • Shielding Smite I

    Defeating an enemy has a 10% chance to create a Fortifying well for allies.

  • Shielding Smite II

    Defeating an enemy has a 20% chance to create a Fortifying well for allies.

  • Shielding Smite III

    Defeating an enemy has a 40% chance to create a Fortifying well for allies.

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