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Rapier

ADVENTURE GUIDE / EQUIPMENT

Rapier

レイピア

Melee weapons

A nimble and narrow blade that strikes with fierce ferocity.

Attack comparison

The normal attack has 3 stages. These are base values before item power and added effects.

Base values for normal and jump attacks
AttackBase damageStagger
Normal attack · stage 167.5
Normal attack · stage 287.5
Normal attack · stage 32837.5
Jump attack2237

Stagger is a value, not a percentage chance. Waves and damage over time from inherent effects are not added here.

Hit counts, attack intervals, reach and DPS remain unverified.

How to obtain

These are the acquisition candidates identified so far, not an exhaustive list of sources.

  • The Illagers from the Rift

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: Escape from Squid Coast. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Escape from Squid Coast

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Common rarity rule. The rarity actually granted has not been checked in gameplay.
    • The quest is configured as not replayable.
  • The Lost Merchant

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • The reward configuration specifies the Rare rarity rule. The rarity actually granted has not been checked in gameplay.
    • Recorded prerequisite quests: The Illagers from the Rift. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.
  • Keeper of the Bees

    Quest reward · Random reward candidate · Base reward branch

    View conditions
    • Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
    • This reward branch uses the Honeycomb Fields equipment pool. It does not establish drops from every enemy or chest in that region.
    • The reward pool contains multiple candidates. Receiving this item is not guaranteed.
    • Whether first-completion and base rewards are granted together is unconfirmed.
    • Recorded prerequisite quests: The Illagers from the Rift. Their logical combination and exact acceptance timing are unconfirmed.
    • The quest is configured as not replayable.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 84 effect descriptions
  • Acrobat I

    Reduces rolling cooldown time by 10%.

  • Acrobat II

    Reduces rolling cooldown time by 15%.

  • Acrobat III

    Reduces rolling cooldown time by 25%.

  • Shackler I

    Attacks have a 10% chance to inflict the Chained status on hits.

  • Shackler II

    Attacks have a 15% chance to inflict the Chained status on hits.

  • Shackler III

    Attacks have a 25% chance to inflict the Chained status on hits.

  • Bounty Hunter I

    Deal 20% more damage to wounded enemies.

  • Bounty Hunter II

    Deal 25% more damage to wounded enemies.

  • Bounty Hunter III

    Deal 30% more damage to wounded enemies.

  • Critical Edge I

    All critical hits deal 10% more damage.

  • Critical Edge II

    All critical hits deal 20% more damage.

  • Critical Edge III

    All critical hits deal 30% more damage.

  • Critical Hit I

    Increases chance of critical hits by 5%.

  • Critical Hit II

    Increases chance of critical hits by 10%.

  • Critical Hit III

    Increases chance of critical hits by 15%.

  • Deflection I

    Grants a 10% chance to deflect enemy projectiles.

  • Deflection II

    Grants a 15% chance to deflect enemy projectiles.

  • Deflection III

    Grants a 20% chance to deflect enemy projectiles.

  • Persistence I

    Increases damage dealt by 10% of player's total missing health.

  • Persistence II

    Increases damage dealt by 15% of player's total missing health.

  • Persistence III

    Increases damage dealt by 20% of player's total missing health.

  • Totem Radius I

    Increases the area of all positive status effects by 20%.

  • Totem Radius II

    Increases the area of all positive status effects by 30%.

  • Totem Radius III

    Increases the area of all positive status effects by 40%.

  • Finesse I

    Increases attack damage by 15% when jumping or rolling.

  • Finesse II

    Increases attack damage by 25% when jumping or rolling.

  • Finesse III

    Increases attack damage by 35% when jumping or rolling.

  • Assassin I

    Grants a 10% chance to stay in Shadowcloaking when attacking.

  • Assassin II

    Grants a 15% chance to stay in Shadowcloaking when attacking.

  • Assassin III

    Grants a 20% chance to stay in Shadowcloaking when attacking.

  • Healer I

    Increases healing given to yourself and allies by 25%.

  • Healer II

    Increases healing given to yourself and allies by 35%.

  • Healer III

    Increases healing given to yourself and allies by 50%.

  • Knockback I

    Attacks do 15% more knockback.

  • Knockback II

    Attacks do 20% more knockback.

  • Knockback III

    Attacks do 30% more knockback.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Marksman I

    Critical hits with ranged weapons deal 15% more damage.

  • Marksman II

    Critical hits with ranged weapons deal 20% more damage.

  • Marksman III

    Critical hits with ranged weapons deal 25% more damage.

  • Strength I

    Critical hits with melee weapons deal 15% more damage.

  • Strength II

    Critical hits with melee weapons deal 20% more damage.

  • Strength III

    Critical hits with melee weapons deal 25% more damage.

  • Bully I

    Deal 25% more damage to enemies affected by a negative status.

  • Bully II

    Deal 35% more damage to enemies affected by a negative status.

  • Bully III

    Deal 50% more damage to enemies affected by a negative status.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Potion Maker I

    Reduces potion cooldown time by 5%.

  • Potion Maker II

    Reduces potion cooldown time by 10%.

  • Potion Maker III

    Reduces potion cooldown time by 20%.

  • Impact I

    Ranged attacks deal 10% more damage.

  • Impact II

    Ranged attacks deal 20% more damage.

  • Impact III

    Ranged attacks deal 30% more damage.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Tainted I

    Increases duration of negative statuses on enemies by 40%.

  • Tainted II

    Increases duration of negative statuses on enemies by 60%.

  • Tainted III

    Increases duration of negative statuses on enemies by 80%.

  • Stealth I

    Shadowcloaking lasts 20% longer.

  • Stealth II

    Shadowcloaking lasts 25% longer.

  • Stealth III

    Shadowcloaking lasts 35% longer.

  • Sharpness I

    Melee attacks deal 10% more damage.

  • Sharpness II

    Melee attacks deal 20% more damage.

  • Sharpness III

    Melee attacks deal 30% more damage.

  • Evasion I

    Grants a 10% chance to evade melee damage.

  • Evasion II

    Grants a 15% chance to evade melee damage.

  • Evasion III

    Grants a 20% chance to evade melee damage.

  • Reaper I

    Increases souls gained by 25%.

  • Reaper II

    Increases souls gained by 35%.

  • Reaper III

    Increases souls gained by 45%.

  • Prowler I

    Increases movement speed by 15% while Shadowcloaking.

  • Prowler II

    Increases movement speed by 20% while Shadowcloaking.

  • Prowler III

    Increases movement speed by 30% while Shadowcloaking.

  • Ally I

    Positive statuses you apply to yourself and allies last 15% longer.

  • Ally II

    Positive statuses you apply to yourself and allies last 30% longer.

  • Ally III

    Positive statuses you apply to yourself and allies last 50% longer.

Enchantment descriptions

Available effects and tiers can differ between items.

View 42 tier descriptions
  • Poison Fog I

    Wave deals 10% of weapon damage and poisons mobs for a time.

  • Poison Fog II

    Wave deals 20% of weapon damage and poisons mobs for a time.

  • Poison Fog III

    Wave deals 30% of weapon damage and poisons mobs for a time.

  • Fire Aspect I

    Wave deals 35% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect II

    Wave deals 45% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect III

    Wave deals 50% of weapon damage and sets mobs on fire for a short time.

  • Shockwave I

    Declared shockwave damage ratio: 20% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave II

    Declared shockwave damage ratio: 35% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave III

    Declared shockwave damage ratio: 50% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Frost Crescent I

    Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent II

    Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent III

    Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Lightning Surge I

    Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge II

    Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge III

    Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Soul Blast I

    Wave deals 50% of weapon damage and deals additional soul damage over time.

  • Soul Blast II

    Wave deals 60% of weapon damage and deals additional soul damage over time.

  • Soul Blast III

    Wave deals 75% of weapon damage and deals additional soul damage over time.

  • Tempo Theft I

    Grants a 30% chance to increase movement speed when defeating enemies.

  • Tempo Theft II

    Grants a 40% chance to increase movement speed when defeating enemies.

  • Tempo Theft III

    Grants a 50% chance to increase movement speed when defeating enemies.

  • Healing Smite I

    Defeating an enemy has a 20% chance to create a Regenerating well for allies.

  • Healing Smite II

    Defeating an enemy has a 35% chance to create a Regenerating well for allies.

  • Healing Smite III

    Defeating an enemy has a 50% chance to create a Regenerating well for allies.

  • Crash Landing I

    Jump attack landings deal 5% additional damage and increases knockback by 125%.

  • Crash Landing II

    Jump attack landings deal 5% additional damage and increases knockback by 175%.

  • Crash Landing III

    Jump attack landings deal 5% additional damage and increases knockback by 200%.

  • Shadowcloak I

    Grants a 15% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak II

    Grants a 20% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak III

    Grants a 35% chance to enter Shadowcloaking when defeating enemies.

  • Swirling I

    Swirl deals an additional 50% of weapon damage to nearby enemies.

  • Swirling II

    Swirl deals an additional 75% of weapon damage to nearby enemies.

  • Swirling III

    Swirl deals an additional 100% of weapon damage to nearby enemies.

  • Ender Mines I

    Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.

  • Ender Mines II

    Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.

  • Ender Mines III

    Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.

  • Thundering I

    Grants a 25% chance for 15% of weapon damage to spread as lightning damage.

  • Thundering II

    Grants a 33% chance for 30% of weapon damage to spread as lightning damage.

  • Thundering III

    Grants a 50% chance for 50% of weapon damage to spread as lightning damage.

  • Shielding Smite I

    Defeating an enemy has a 10% chance to create a Fortifying well for allies.

  • Shielding Smite II

    Defeating an enemy has a 20% chance to create a Fortifying well for allies.

  • Shielding Smite III

    Defeating an enemy has a 40% chance to create a Fortifying well for allies.

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