ADVENTURE GUIDE / EQUIPMENT
Cinder Scepter
シンダーの王笏
Artifacts
Hold the scepter to charge it up with souls, then release soul-powered fire on your enemies.
Stats and inherent effects
- Cooldown
- 5
- Cost
- 25
How to obtain
These are the acquisition candidates identified so far, not an exhaustive list of sources.
Wading Rainy Plains
Quest reward · Random reward candidate · Base reward branch
View conditions
- Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
- This reward branch uses the Rainy Plains equipment pool. It does not establish drops from every enemy or chest in that region.
- The reward pool contains multiple candidates. Receiving this item is not guaranteed.
- Whether first-completion and base rewards are granted together is unconfirmed.
- The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
- Recorded prerequisite quests: The Missing Note Blocks. Their logical combination and exact acceptance timing are unconfirmed.
- The quest is configured as not replayable.
The Copper Monstrosity Revived
Quest reward · Random reward candidate · Base reward branch
View conditions
- Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
- This reward branch uses the Rainy Plains equipment pool. It does not establish drops from every enemy or chest in that region.
- The reward pool contains multiple candidates. Receiving this item is not guaranteed.
- Whether first-completion and base rewards are granted together is unconfirmed.
- Recorded prerequisite quests: Wading Rainy Plains. Their logical combination and exact acceptance timing are unconfirmed.
- The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
Lost Harmonies
Quest reward · Random reward candidate · Base reward branch
View conditions
- Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
- The reward pool contains multiple candidates. Receiving this item is not guaranteed.
- Whether first-completion and base rewards are granted together is unconfirmed.
- The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
- Recorded prerequisite quests: Returning the Note Blocks. Their logical combination and exact acceptance timing are unconfirmed.
- The quest is configured as not replayable.
The Sculk Monstrosity Revived
Quest reward · Random reward candidate · First completion
View conditions
- A reward candidate for the first completion.
- The reward pool contains multiple candidates. Receiving this item is not guaranteed.
- Whether first-completion and base rewards are granted together is unconfirmed.
- The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
- Recorded prerequisite quests: A Monstrosity in the Meadow. Their logical combination and exact acceptance timing are unconfirmed.
- The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
The Sculk Monstrosity Revived
Quest reward · Random reward candidate · Base reward branch
View conditions
- Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
- The reward pool contains multiple candidates. Receiving this item is not guaranteed.
- Whether first-completion and base rewards are granted together is unconfirmed.
- The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
- Recorded prerequisite quests: A Monstrosity in the Meadow. Their logical combination and exact acceptance timing are unconfirmed.
- The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
A Monstrosity in the Meadow
Quest reward · Random reward candidate · Base reward branch
View conditions
- Listed in the base reward branch on quest completion. This does not establish a reward for replaying the quest.
- The reward pool contains multiple candidates. Receiving this item is not guaranteed.
- Whether first-completion and base rewards are granted together is unconfirmed.
- The reward configuration specifies the Special rarity rule. The rarity actually granted has not been checked in gameplay.
- Recorded prerequisite quests: Lost Harmonies. Their logical combination and exact acceptance timing are unconfirmed.
- The quest is configured as not replayable.
The Redstone Monstrosity Revived
Quest reward · Random reward candidate · First completion
View conditions
- A reward candidate for the first completion.
- The reward pool contains multiple candidates. Receiving this item is not guaranteed.
- Whether first-completion and base rewards are granted together is unconfirmed.
- Recorded prerequisite quests: The Final Souldown. Their logical combination and exact acceptance timing are unconfirmed.
- The quest is configured as replayable; repeat acquisition of each reward is unconfirmed.
Possible equipment effects
These effects are not guaranteed attachments.
View 42 effect descriptions
Spiritual I
Increases Soul capacity by 25%.
Spiritual II
Increases Soul capacity by 30%.
Spiritual III
Increases Soul capacity by 35%.
Cooldown I
Reduces artifact cooldown time by 10%.
Cooldown II
Reduces artifact cooldown time by 15%.
Cooldown III
Reduces artifact cooldown time by 20%.
Elemental Protection I
Reduces damage taken from elemental attacks by 10%.
Elemental Protection II
Reduces damage taken from elemental attacks by 15%.
Elemental Protection III
Reduces damage taken from elemental attacks by 20%.
Pyromancer I
Fire attacks deal 10% more damage.
Pyromancer II
Fire attacks deal 15% more damage.
Pyromancer III
Fire attacks deal 20% more damage.
Cryomancer I
Frost attacks deal 10% more damage.
Cryomancer II
Frost attacks deal 15% more damage.
Cryomancer III
Frost attacks deal 20% more damage.
Electromancer I
Lightning attacks deal 10% more damage.
Electromancer II
Lightning attacks deal 15% more damage.
Electromancer III
Lightning attacks deal 20% more damage.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Venomancer I
Poison attacks deal 10% more damage.
Venomancer II
Poison attacks deal 15% more damage.
Venomancer III
Poison attacks deal 20% more damage.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Soulmancer I
Soul attacks deal 10% more damage.
Soulmancer II
Soul attacks deal 15% more damage.
Soulmancer III
Soul attacks deal 20% more damage.
Reaper I
Increases souls gained by 25%.
Reaper II
Increases souls gained by 35%.
Reaper III
Increases souls gained by 45%.
Sorcerer I
Artifact attacks deal 10% more damage.
Sorcerer II
Artifact attacks deal 15% more damage.
Sorcerer III
Artifact attacks deal 20% more damage.